- A world with familiar mechanics from the Pokémon games, yet also tuned to the obvious differences introduced by the presence of the "damsels"
- A rich story that goes deep into the structure of this world and its inhabitants
- Balanced gameplay that mimics the original Pokémon games as closely as possible while introducing new elements
- Lots of high-quality artwork depicting the ladies of your fancy in bondage! (Well, hopefully...)
The main thing that's rather troubling is the amount of artwork that needs to be created. In addition to original character designs for players, NPCs, trainers to fight as well as new map sprites to create original environments, the actual damsels require what might be the most work. In addition to each damsel having a front and back sprite like the Pokémon they replace, there is the obvious bondage game mechanic (which actually affects gameplay--but I'll explain that in another post!). My co-creators and I eventually decided that if the damsels were drawn in specific positions, they could utilise one "bound" drawing with various restraints and gags layered over top, limiting the amount of work... but that still doubles the amount of damsel drawings, and there are over 100 potential damsels for use in the game. Will we implement them all? We'll try our hardest--and stay tuned for some polls to see who you'd like to see the most!
But the important thing is that none of us working on the game are exactly talented artists. Myself, I could do a decent amount of map sprites and such, as they're small enough to avoid the major imperfections when I draw something full-size, but all the battle sprites will require more talented people. Are you interested in drawing for Damselmon? If so, we'd be very grateful! Just leave a comment and I'll get back to you as soon as I can!
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